Server Rules
Read and understand all rules before joining the server
Discord Rules
- D1 No bullying or harassment or racism
- D2 No spamming the discord
- D3 No discord server links or invites in our discord
- D4 No obscene names
- D5 No bypassing chat filter
- D6 Just be a nice member of the community
General Server Rules
- 1.1a Cheating, Macros, Alting, Exploiting or Crashing the server, is not permitted.
- 1.1b Macros are allowed to be used in casino only.
- 1.2a RDM: (Random Death Match) and A-RDM: (Attempted Random Death Match)
- 1.2b RDA: (Random Arrest) is not allowed.
- 1.2c RDM Counts as killing someone who has not done anything to provoke it.
- 1.2d A-RDM Counts as killing someone who has not done anything to provoke it.
- 1.3 NLR: You must wait until nlr expires before returning to the area/person you died.
- 1.4 Discrimination (E.g. Hate Speech or Harassment) is not allowed.
- 1.5 Scamming (With an exception for printer and bitminer scamming) or abusing a glitch/loophole is not tolerated.
- 1.6 Trolling will not be accepted.
- 1.7 Staffs say is final (If you have an issue with a staff member's decision, please take it to a higher-up or create a support ticket).
- 1.8 As a player in an admin sit, do not interrupt any other sits or attempt to walk away.
- 1.9 Chat and Mic spamming is not allowed.
- 1.10 Fading/keypad door abuse is not allowed. (Using personal doors while been raided)
- 1.11 You must advert when mugging, kidnapping or warning someone to go away.
- 1.12a When warning someone to go away etc or to put their gun away, you must advert the warning 3 times with at least 3 seconds in between each advert.
- 1.12b You may only advert warning to kill for valid reasons and not if it was unprovoked, the player also has to be within 1 meter of you. (if they keep coming back you can kill them)
- 1.12c Your adverts should not contain unnecessary details and should only include one thing E.g: Mug or Warn not both.
- 1.13 Roleplay, building, basing in spawn/safe zone is not permitted.
- 1.14 Do not abuse safe zones to escape or avoid a roleplay situation. This does not include purge.
- 1.15 Angle abuse will not be tolerated. (Viewing the other person from an angle where they can't see you)
- 1.16 Do not use spells on anyone for no roleplay reason. This is considered 'Freespelling'.
- 1.17 You can have rdm wars with friends but both sides need to explicity agree to the fight and if something is lost it won't be refunded.
- 1.18 Your name must not contain any special characters or symbols apart from your clan tag.
- 1.19 The trade of real currency for in-game items or in-game cash and vice versa is not tolerated.
- 1.20 All safezones are considered out of roleplay areas. Intentionally engaging in any form of PvP combat while you or your target is within a safezone is strictly prohibited.
Building Rules
- 2.1a When you're building a base, place a 'Building' sign outside.
- 2.1b You may not have a 'Building' sign while building in the Bank or Police Department.
- 2.2 You cannot have any raidable entities whilst using a building sign.
- 2.3 You're only allowed 3 fading/keypad doors and 1 defense door.
- 2.4 Crouch and jump bases are not allowed.
- 2.5 Base entrances must be visible, and fully above water.
- 2.6 Any entities should be accessible to interact with.
- 2.7 Fading/keypad doors should open for 20 seconds and with a maximum delay of 3 seconds.
- 2.8 Your base must be raidable by everyone.
- 2.9a Do not build in places you don't own.
- 2.9b You cannot have props that cover over NPCs; you also cannot have a base that allows players to interact with NPCs(this includes the KOS circle around them).
- 2.10a Building zones are non-roleplay zones.
- 2.10b Hitmen are not allowed to carry out their hit in a building zone.
- 2.11 Tunnel Bases are allowed, but they must have a clear and visible way past the base no blocking Tunnel completly.
- 2.12 If someone enters your building zone you may warn them 3 times to leave, if they do not leave its FailRP, and you are allowed to kill them.
- 2.13 World Glow / One way material is only allowed for viewing and not shooting(You also cannot use it to see where the player is to then shoot them trough a prop which is not one way.
- 2.14 Fading/Keypad/defense doors should be clearly visible.
- 2.15 All KOS/Building Signs must be clearly visible in front of the base or area. You must use a visible font, colour and size (Minimum size of 50)
- 2.16 The following are the only allowed KOS signs. They may be combined. (Raiding, past/on line(s), inside, on-ramp, on windows, shooting at base and messing with keypad)
- 2.17 You must be able to get through your base with ease E.g.: No keypad doors that are hard to picklock. Staff dictate whether a base goes against this rule.
- 2.18 You may not modify your base while being raided (E.g.: No-colliding) and you may not no-collide from your base to interact with the nearest NPC or to escape an RP Situation.
- 2.19 Bases that prevent players from leaving the same way they entered or impend their movement (e.g sliding bases) are not allowed.
- 2.20 No unfair advantages are allowed at all. Staff dictate whether a base goes against this rule.
- 2.21 Maze, Black, White, Mirror and Invisible bases are not allowed. (Any uni colour base aren't allowed)
- 2.22 Do not use materials that cause props to "flash" (Using render FX in colour options), unless it's a DJ Floor.
Raiding Rules
- 3.1 You're not allowed to raid a base that has a building sign.
- 3.2 You're not allowed to raid the same building or base twice within 30 minutes, E.G. Bank, PD or someone's base. However, there is no cooldown on raiding different buildings or bases.
- 3.3a Killing innocent bystanders while raiding is not permitted.
- 3.3b If the bystander impedes in the raid in any way, such as blocking you or running in front of your bullets, you are able to kill them.
- 3.4 You have to leave the base immediately if you have been longer in there for 15 minutes, however if there are no valuables in the base you must leave when you can.
- 3.6 You can only fire 12 explosives per raid. E.g. M202, Plasma grenades etc
- 3.8 You may only counter/raid a building if you have an intent to actually finish the raid, not just to kill the players.
- 3.10 You have a limit of 1 hex shield per person during a raid.
- 3.11 Raiding a base that you have agreed to base in is not permitted. This is FailRP.
- 3.13 You cannot defend with the explosive gem while behind cover, you must be visible to the person raiding on the other side when using the explosive gem on any weapon.
- 3.14 You may only attack with the explosive gem through the defences/peeking areas of a base, killing a player through a solid wall with no peeks is not permitted. (I.e. Damaging someone through a solid prop with no visibility of the person you damaged)
- 3.15 You're not allowed to chain raid a base
Mugging Rules
- 5.1 Maximum mugging is $100,000.
- 5.2 You must give the victim at least 10 seconds to drop the money, if they don't or move away you may kill them.
- 5.3 There is a mug cooldown of 5 minutes and one of 30 minutes for the same person.
- 5.4a You must follow FearRP. (E.g. you can not shoot the person that is mugging you)
- 5.4b Failure to follow FearRP results in a FailRP warn.
- 5.5 You may not mug someone that already has a weapon out, this is classed as FailRP.
- 5.6 You may not group mug, or have multiple people mug someone at a time for more money.
- 5.7 Mugging people in the mining area. This includes near the NPC and the edge of the safezone.
- 5.8 You may not mug law enforcement except for the President.
- 5.9 You must have a weapon out to mug a person, or the mug is invalid.
Kidnapping Rules
- 6.1a There is a kidnap cooldown of 5 minutes and one of 30 minutes for the same person.
- 6.1b You may only hold two victims at a time.
- 6.2 You may not hold the kidnapped person for over 15 minutes.
- 6.3 Maximum kidnapping ransom is $250,000.
- 6.4 You must give the victim at least 10 seconds to follow you, if they don't you can kill them.
- 6.5 You must follow FearRP. (E.g. : You can not shoot the person that is kidnapping you)
- 6.6 You must have a weapon out or cuffed player to kidnap a person, otherwise, this is classed as FailRP.
- 6.7 You may not kidnap someone that has a weapon out, otherwise, this is classed as FailRP.
- 6.8 When hooking a player in cuffs, you cannot place them in a position where they hang from the wall or ceiling.
Clan Rules
- 7.1 You are not allowed to build anywhere inside or around the clan points. (In Staff Discretion)
- 7.2 You may only attack another player in a territory if you are on the territory and trying to claim/defend it.
- 7.3 All jobs except the citizen category, government/law enforcement, dealers, and hitmen can help capture/defend territories.
- 7.4 No Meta-gaming, e.g Must be able to physically see the clan member die to be able to avenge them. This also applies for hits and raids.
- 7.5 You cannot defend allies; they are more of alliances of people you won't raid.
- 7.6 You must have a clear relation to your friends whom you wish to defend in raids, mugs etc, I.E. Clan tags, same base ownership on doors, In /party etc.